â ï¸ This project is DEPRECATED since the official plugin has now support for Android projects.
The official Byte Buddy Gradle plugin has now support for Android projects, so this project is no longer needed. Please go have a look at the official one instead. Thanks!
Android Buddy is a plugin that allows transforming Android projects' classes using Byte Buddy, at compile time. It supports both Java and Kotlin transformations.
Usually, Byte Buddy takes care of transforming classes (also creating new ones) at runtime within standard Java environments, however, due to Android's custom environment, it is not possible to transform (redefine or rebase) existing classes during runtime. So essentially, if you want to transform your own classes using Byte Buddy for Android, that's when Android Buddy comes in handy as it makes it possible, at compile time. If you don't want to transform classes and rather just creating new ones using Byte Buddy, you should consider using the official Byte Buddy library for android: https://github.com/raphw/byte-buddy/tree/master/byte-buddy-android.
As an extra, Android Buddy allows you not only to create your own project's transformations, but also to produce transformations for other projects, e.g. create libraries that make use of Android Buddy. This is an example of an Android library that uses Android Buddy under the hood: Aaper
As mentioned above, Android Buddy allows not only to create your own project's transformations, but also to produce transformations for other projects (create libraries). Depending on what it is that you need to do, for the former, you should take a look at Consumer usage
, and for the latter (libraries), you should take a look at Producer usage
.
This is for when you want to apply Byte Buddy transformations into your project's classes, either from Android Buddy libraries, or from your own local transformations. In order to use these transformations, you must first set up your consumer project by applying the android-buddy
plugin to it on its build.gradle
file, as explained below under Setting up a consumer project
.
In order to use your own transformations you'd first have to create them by making a class that extends from net.bytebuddy.build.Plugin
. Then, for it to be found later by Android Buddy, you'd have to annotate your class with com.likethesalad.android.buddy.tools.Transformation
.
Example
@Transformation
class MyTransformation(private val logger: Logger/*Optional Logger, you can remove it if not needed*/) :
Plugin {
override fun apply(
builder: DynamicType.Builder<*>,
typeDescription: TypeDescription,
classFileLocator: ClassFileLocator
): DynamicType.Builder<*> {
logger.lifecycle("Transforming ${typeDescription.name} with MyTransformation")
return builder.method(ElementMatchers.named("onCreate"))
.intercept(MethodDelegation.to(MyOnCreateInterceptor::class.java))
}
override fun matches(target: TypeDescription): Boolean {
return target.isAssignableTo(Activity::class.java)
}
override fun close() {
// Nothing to close
}
}
object MyOnCreateInterceptor {
@JvmStatic
fun intercept(@SuperCall originalMethodCall: Runnable) {
originalMethodCall.run()
Log.d("myTag", "Hello World!")
}
}
In this example, we created a transformation that intercepts all of the project's classes that extend from Activity
and then change their onCreate
method in order to print an Android log after running the original code from the intercepted onCreate
method.
As an optional operation, we're also printing a Gradle log before adding our interceptor to an Activity. The only type of argument that currently Android Buddy supports within a Plugin
constructor is a Gradle logger (org.gradle.api.logging.Logger
). It is optional, you can also have an empty constructor in the case that you don't want to print any logs during compile time.
Android Buddy only takes care of connecting Android compilation to Byte Buddy's API. You can lean more about all of the possible transformations that Byte Buddy allows by looking at its official documentation page: https://bytebuddy.net/#/tutorial
You can use transformations provided by an Android Buddy library, here is an example of an Android Buddy library: Aaper.
In order to use them, by default you simply have to include those libraries into your Android Buddy-consumer project as any regular dependency, e.g:
dependencies {
implementation "the.android.buddy:library:x.y.z"
}
That's it by default, when you compile your project, Android Buddy will apply to it the exposed transformations from that library.
As mentioned above, by default your consumer project will take all the exposed transformations from any Android Buddy library it has, however, sometimes that won't be what you'd want for your project, and you'd rather prefer to explicitly select those libraries you'd like to get their transformations from, or even you'd rather to just ignore all dependencies' transformations altogether. For these mentioned cases, there are configuration parameters that you can change whenever you like to modify the default behavior.
The way you can choose what Android Buddy libraries will be used by your project is by setting up a libraries scope. This can be done within your project's build.gradle
file under the androidBuddy -> librariesPolicy
block like so:
apply plugin: 'com.android.application' // OR 'com.android.library'
apply plugin: 'android-buddy'
///...
androidBuddy {
librariesPolicy {
scope {
// Here you can define the scope of libraries you'd like to use.
// Setting up a scope is optional as there is one already defined
// by default (more details below).
type = // The name of the scope.
args = // (Optional) Arguments to be used along with the scope type.
// More details below.
}
}
Available scopes
Example of how to set up any scope:
// Your consumer's build.gradle file
apply plugin: 'com.android.application' // OR 'com.android.library'
apply plugin: 'android-buddy'
// ...
dependencies {
// Some dependencies where there might be Android Buddy libraries
}
//...
androidBuddy {
librariesPolicy {
scope {
type = "UseAll" // Default type
}
// Other options are:
// scope {
// type = "IgnoreAll" - It won't use any library that has
// Android Buddy transformations.
// }
//
// scope {
// type = "UseOnly" - It will only use Android Buddy
// transformations from the libraries specified
// by their IDs in the "args" list.
// args = ["some-lib-id", "some.other.lib.id"] - These are the
//. libraries which transformations
// will be used on the consumer project.
// }
}
}
You can make Android Buddy libraries, which will expose their Byte Buddy transformations for an Android Buddy consumer project. In order to do so, you'd have to create an Android Library project and then apply the android-buddy-library
plugin to it on its build.gradle
file, as explained below under Setting up a producer project
.
After setting up your Android Library as an Android Buddy producer, you can start creating as many Byte Buddy Plugin classes (net.bytebuddy.build.Plugin
) as you like, and then you'd have to explicitly define the ones you'd like to expose for consumers in your library's build.gradle
file, e.g:
Example
package com.my.transformation.package
// ...
class MyExposedTransformation : Plugin {
override fun apply(
builder: DynamicType.Builder<*>,
typeDescription: TypeDescription,
classFileLocator: ClassFileLocator
): DynamicType.Builder<*> {
TODO("Not yet implemented")
}
override fun close() {
TODO("Not yet implemented")
}
override fun matches(target: TypeDescription): Boolean {
TODO("Not yet implemented")
}
}
And then, for you to expose your transformation to consumers, you have to add its full name into the exposed transformations name config parameter on your library's build.gradle
file, like so:
apply plugin: 'com.android.library'
apply plugin: 'android-buddy-library'
// ...
androidBuddyLibrary {
id = "my-library-id" // It is mandatory to set a unique ID
// for your library (details below). This will help consumers
// to select it for using it with the "UseOnly" scope (explained above
// under "Configuration for consumer's dependencies").
exposedTransformationNames = ["com.my.transformation.package.MyExposedTransformation"]
}
As you might have noticed, you must also set a unique ID for your library. This could be used further by consumers that would want to explicitly select your library to run.
The ID you choose for your Android Buddy library must meet the following criteria:
.
and -
are allowed-
nor with .
-
or .
after a -
and/or .
What's the Android Buddy library ID for?
The Android Buddy library ID is a unique identifier for Android Buddy libraries (producers), which provides a way to consumers of such libraries to select (if they want to, since by default all Android Buddy libraries are enabled) which libraries to allow making transformations to the consumer's classes. In other words, a consumer can select which libraries to "enable" using their IDs. The way it works is by setting up in the consumer's project a scope of type
UseOnly
along with the list of Android Buddy libraries IDs that said consumer wants to enable. More details above underConfiguration for consumerâs dependencies
.
And that's it, when you add this Android Library as dependency for an Android Buddy consumer project, your library's transformation MyExposedTransformation
will be available right away for the consumer to use.
For reference purposes, you can take a look at this Android Buddy library: Aaper.
Whether you're planning to set up a producer or consumer project, or both, you'd first have to add Android Buddy's Gradle plugin into your root build.gradle
file, and then you can proceed to set up your producers and/or consumers.
As a first step for both producers and consumers, you'd have to add Android Buddy as a Gradle plugin of your Android project by adding the following line into your root
build.gradle
's buildscript' dependencies:
classpath "com.likethesalad.android:android-buddy-plugin:1.1.1"
Example
// root build.gradle file
buildscript {
repositories {
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.5.+' // Requires Android build plugin version 3.5.4 or higher.
classpath "com.likethesalad.android:android-buddy-plugin:1.1.1"
}
}
After adding the required changes into your root
build.gradle
file as explained above, then you can go into your project's build.gradle
file, for example app/build.gradle
, and then add the following to it:
// Your consumer's build.gradle file
apply plugin: 'com.android.application' // OR 'com.android.library'
apply plugin: 'android-buddy'
Both, Android applications and Android libraries can be Android Buddy consumers.
And that's it, after adding android-buddy
as a plugin for your project, you can now make it consume Byte Buddy transformations as explained above under Consumer usage
.
After adding the required changes into your root
build.gradle
file as explained above, then you can go into your project's build.gradle
file, for example myLibrary/build.gradle
, and then add the following to it:
// Your producer's build.gradle file
apply plugin: 'com.android.library'
apply plugin: 'android-buddy-library'
Only Android libraries can be Android Buddy producers.
And that's it, after adding android-buddy-library
as a plugin for your project, you can now make it expose Byte Buddy transformations as explained above under Producer usage
.
By default, Android Buddy can only apply transformations to the host project's classes. However, there's a way to configure it in order to transform the host project's dependencies classes too as pointed out below, although before enabling dependencies' transformations you should know about the downsides and limitations of doing so:
- Classes that belong into the Android SDK can't get modified: This is due to the way Android works, these classes are built into the OS, so the ones you see in your project are not actually the ones that will get used in the device when your app is running.
- Android Libraries cannot transform their libraries' classes: This is a limitation in the Android Build plugin Transform API which is the one this plugin is built on since it's the official way provided by Google to transform an android project's classes. So in other words, if your project is an Android Library, it can only use this plugin to transform its own classes, but not the classes of its dependencies.
- Your compilation time could increase by enabling dependencies' transformations, as now Buyte Buddy will iterate not only through your own project classes, but also through your dependencies' ones.
Depending on the use case you want to address by enabling dependencies transformations, you might be able of avoding doing so, while still accomplishing your goals, by following the suggestions below:
If none of the suggestions above provided suits your needs, then you could enable
dependencies transformations for your consumer project (a project with the plugin android-buddy
applied)
by doing the following:
androidBuddy {
transformationScope {
scope = 'ALL'
// The scopes available right now are:
// - PROJECT: This is the default one, with this scope only the consumer's classes are transformable.
// - ALL: This will transform both your project and your project dependencies' classes.
// This param "excludePrefixes" allows you to define a list of path-like prefixes to avoid transforming any class
// located within a path that starts with them.
excludePrefixes = [
'META-INF/android-buddy-plugins'
]
}
}
MIT License
Copyright (c) 2020 LikeTheSalad.
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of this software and associated documentation files (the "Software"), to deal
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